Discover how to
- Use object-oriented programming
- Work with the changes in Java 6 and JDK 6
- Save time by reusing code
- Mix Java and Javascript with the new scripting tools
- Troubleshoot code problems and fix bugs
Table Of Contents
Introduction.
Part I: Getting Started.
Chapter 1: All about Java.
Chapter 2: Running Canned Java Programs.
Chapter 3: Using the Basic Building Blocks.
Part II: Writing Your Own Java Programs.
Chapter 4: Making the Most of Variables and Their Values.
Chapter 5: Controlling Program Flow with Decision-Making Statements.
Chapter 6: Controlling Program Flow with Loops.
Part III: Working with the Big Picture: Object-Oriented Programming.
Chapter 7: Thinking in Terms of Classes and Objects.
Chapter 8: Saving Time and Money: Reusing Existing Code.
Chapter 9: Constructing New Objects.
Part IV: Savvy Java Techniques.
Chapter 10: Putting Variables and Methods Where They Belong.
Chapter 11: Using Arrays and Collections to Juggle Values.
Chapter 12: Looking Good When Things Take Unexpected Turns.
Part V: The Part of Tens.
Chapter 13: Ten Ways to Avoid Mistakes.
Chapter 14: Ten Sets of Web Resources for Java.
Appendix A: Using the CD-ROM.
Index.
Download : Java For Dummies, 4th Edition
0 komentar:
Posting Komentar